Tuesday, July 11, 2006

Important Safety Information - Scarlet Traces: The Great Game #1


If you spot this comic at your local retailer, please follow the approved safety procedure:
  1. Alert other customers to its presence in a calm, approving voice. Do not cause panic.
  2. Pick up the comic carefully by the edges, making sure the cover is visible to those around you.
  3. Holding the comic above your head, take it to the till.
  4. Pay for it using cash, cheque or credit card.
  5. Exit the shop in a calm, orderly manner.
Following this procedure should result in a satisfying read with the minimum of panic, injury and blindness. Please note that, contrary to some rumours, stuffing this comic up your nose will result in death.
Your co-operation is appreciated.

8 comments:

I. N. J. Culbard said...

Excellent, can't wait to run around in a frenzied panic.

dankell said...

I did in fact have a nice chat with Man in Shop about this being out after letting out a rather loud exclamation on seeing it on the shelf.

Looks great from a first read.

Looking forward to giving it a longer second red at home tonight ;-)

Doomsayer said...

Dear Mr 'D'

I followed your advice as detailed in your electronic noticeboard announcement and shortly after found myself the owner of of copy of your comic periodical.

I was disappointed by the lack of jokes and the non-appearence of any of the favourite characters from my childhood, such as Jungle Jimbo, Ali the Turk and Yanky Doodle Dandie.

However, I overcame this upset due to the pleasurable nature of the words and pictures contained therein, which elicited smiles notable enough for my manservant to remark on my cheery disposition.

I have had the man flogged for his impudence.

Continue the good work and there's a shiny silver shilling in it for you ...

D'Israeli said...

Lawks a lordy, mister Doomsayer, sir, is you sure about that? I means, a whole shillin' an' all, why sir, that near as doubles me pay for the whole job, like!

Anonymous said...

Best single issue of a comic book this year (ever, you say?). I have bored every living soul I know supid with tales of its greatness. This may of course be counter-productive in the long run...

No kidding though, it's downright brillo. Fave panel is Bernard looking out of his window at (we later discover) a familiar beggar. Favourite element are the newspaper / TV vignettes. Very Watchmen, I thought. Only better looking.

D'Israeli said...

Thanks for the kind words... I finally got to see my preview copy on Saturday morning and was much relieved that everything had printed okay. The first ten pages (coloured exclusively in Corel Painter) look much better than they did on screen, and I'm kind of regretting going back to using so much Photoshop for the rest of the issue...
The next big question is, will issue two match up okay? I did the whole of War Of The Worlds between issues one and two of Great Game (about an eight month gap) but I'm hoping they won't jar too much...

Doomsayer said...

Less of your lip, young 'un! You're not so old as I wouldn't 'esitate to put you over my knee ...

Anonymous said...

"The Great Game" is really great!! Good to see links with the brilliant original "Scarlet Threads": brave and true Robert Autumn; vile and pompous Davenport Spry. Would it be reasonable to assume that canine Archie is a descendent of Pikey? Same colour scheme and doggy habbits.