Showing posts with label stylus. Show all posts
Showing posts with label stylus. Show all posts

Thursday, August 27, 2009

CAPTION 2009: Ten Years in the Digital World


Nuala from Sandman: The Kindly Ones, a convention sketch for CAPTION 2009
Sandman © 2009 Vertigo/DC Comics
Sandman created by Neil Gaiman & Sam Keith


CAPTION has been and gone for another year; it's the 18th one, and it had its own cake to celebrate its coming of age (see my photos on Flickr).

Left: Digital "pencils" printed out in blue and (gasp) real inks! How very analogue!

Every year I produce a sketch for the CAPTION auction. These sketches are one of the few times each year I still produce finished artwork on paper, though even for this I "pencil" digitally and print the drawing out in pale blue for inking by hand. The fact that CAPTION has become a last outpost of my real-media output is really rather ironic, as ten years ago it marked my first steps into the world of pure digital production.

Back in 1999 I was working as a colourist for 2000AD using my rickety old Power Computing Mac clone. I'd been on a real shoestring budget when I bought that first computer kit, so I was forced to postpone buying a graphics tablet; I can't believe now that for my first eight months as a professional colourist I did everything with a mouse. By May 1999, I was doing well enough to consider getting a tablet, but wasn't sure if it was worth the outlay.




My first-ever try at drawing with a Wacom tablet - thanks to Jeremy Dennis for letting me play with her toys.

Luckily for me, my good friend, the small-press cartoonist Jeremy Dennis, owned exactly the model of Wacom tablet I was thinking of buying, and was willing to let me give hers a try. When you first try using a tablet, the business of having your hand down on the tablet, but whatever you're drawing appearing up on a screen in front of you, is very awkward and distracting (above, you can see one of the test scribbles I made at the time). I quickly dismissed the idea of doing precision drawing with the tablet, but reckoned that, with a little practice, it would be useful for adding highlights and shading when colouring. I bought an ADB Wacom Intuos I A5 tablet soon after, and within a few days it was starting to pay for itself in improved productivity and quality of work.


First attempt at inking, in Illustrator, over a scanned drawing (in red, on the left hand version).

After a few weeks of using the tablet on a daily basis for colouring, I was starting to become comfortable with it, and I decided to revisit the idea of drawing.
It occurred to me that previously I'd made the mistake of assuming I could just do a finished drawing straight off - without the equivalent of pencils - something I certainly couldn't do with an ordinary pen and paper. My first thought was to do a pencil drawing and trace it by laying it on the tablet (the translucent plastic cover over the working surface of the Wacom tablet even lifted up to help you do this). However, because the tablet was set to map its full area to the full area of the screen (and the screen had different proportions to the tablet), the resulting tracing was rather distorted. I could have fiddled with the mapping settings, but a better idea occurred to me: scan in the pencils, that way I could zoom in to the drawing for better control when inking fiddly fine details (see above). This worked so well that I started to realize I didn't need the scanned pencils - I could just do my "pencils" with the Wacom tablet too.

Mister Wingéd Frog here is my first attempt at a finished Wacom drawing - and done entirely in Illustrator from beginning to end.

My first all-digital drawing, shown here (left), was finished less than half an hour later. Daft as it looks, it was my first step into a new way of working. My professional life was about to change forever.

SpaceCAPTION:1999 Page 1SpaceCAPTION:1999 Page 2SpaceCAPTION:1999 Page 3

SpaceCAPTION:1999: The Frightwig Factor - three-page comic strip for the 1999 CAPTION small press convention booklet. This was the first complete strip I ever drew entirely on computer, using Adobe Illustrator 7 and an A5 Wacom Intuos 1 graphics tablet. Click on the pages to view a readable version on Flickr.

By the summer of 1999, I'd been playing around with drawing in Adobe Illustrator, and my co-ordination with the tablet was improving with every drawing. With the new millennium coming up, there was very much a sense of living in the future (at least the future presented to us in our childhood TV shows). With that in mind, that year's CAPTION small-press comic convention was christened SpaceCAPTION:1999 (in honour of Gerry Anderson's 1975 TV series Space:1999 in particular and all things retro-futuristic in general.) I decided it would be fun to contribute a short strip that mixed the real contributors to CAPTION with the fictional world of Space:1999. And in the spirit of futurism, I'd make it my first all-digital strip.

Left: this part-finished page includes my first attempts at building perspective grids using the blend tool in Adobe Illustrator.

So off I set, armed with my trusty tablet, a copy of Adobe Illustrator 7, and a grim determination. I was working all day every day on colouring, so I'd get up an hour early to do a panel or so each morning before work. My main memory of the strip is sitting in my workroom with a flood of early morning sunshine filtering through the drawn curtains, feeling this sense of intense excitement, of new possibilities opening up before me as I drew.

The alien spacecraft, constructed in Ray Dream Studio 3D. I returned to this technique 5 years later for Scarlet Traces: The Great Game and still use 3D models for reference.

What surprises me, looking at these pages again, is how much of my computer-drawing technique was in place from day one; the rough pencils for page three (above left) shows me already trying to build perspective grids using Illustrator's Blend tool. On page two the Eagle spacecraft was traced from a scanned photo from an old annual (I was on a 28k dial-up Internet connection in those days, so no Google image search!). On page one panel four the alien spacecraft was assembled a 3D application (Ray Dream Studio, the grandaddy of the Carrara application I use today), rendered and placed beneath the page for tracing (see above).

Ten years on, with over 700 pages of digital art under my belt, it does me good to remember the excitement I felt in those early days. I keep trying to shake things up and find new ways of working, but for me there'll probably never be another such revolutionary shift in working methods.

I'm not and never have said "this is the future" for everyone; working digitally solved and awful lot of problems for me, many of which were to do with poor hand-to-eye co-ordination; most other artists will never have need of the solutions I found. But it's wonderful to think of the things that are still out there to explore, and exciting to see the discoveries others have made on the way.

See you in the funny pages.

Saturday, May 03, 2008

The Wacom Airbrush: In-Depth Review


Top: A Wacom Intuos 3 Airbrush Stylus.
Bottom: a 1984 Devilbiss Aerograph Super 63 airbrush.
Images are to scale. Click on image to see a bigger version.

Through an unexpected series of events I find myself the proud owner of a Wacom Intuos 3 airbrush. This baroque device has fascinated me ever since I saw its ancestor in the catalogue that came with my first Intuos 1 tablet back in 1999; but between the additional cost (at £100-110, about £40 more than a standard stylus in the UK) and complete lack of information on what the thing actually did, I never seriously considered buying one. Now I've been lucky enough to receive one as a gift, I thought I'd take the chance to show what it is and what it does, so that anyone thinking of paying for one can make an informed decision.

(So you can know whether to trust my opinions, here's where I'm coming from: I'm a professional comic artist and colourist and for about eight years I've been drawing and "painting" using a Wacom tablet. These days I use Intuos 3 gear on a Mac, Adobe Illustrator CS3, Adobe Photoshop CS3 and Corel Painter X. I my teens and early 20's I was seriously into airbrush art, and though I was no Phillip Castle, I was fairly proficient; I used a double-action independent DeVilbiss Aerograph Super 63a for general work, a double-action fixed Conopois F for large area coverage, and a right-handed Paasche AB turbo for fine work.)


Description


A 3/4 view of the Wacom Intuos 3 airbrush, showing the standard stylus tip, the control wheel and button on top, and eraser tip on the end.

My particular model is a Wacom Intuos 3 airbrush, compatible with all Intuos 3 and Cintiq tablets. Intuos 1 and 2 tablets have their own airbrushes; Graphire tablets are not supported.
The airbrush is a specially-shaped Wacom Intuos stylus with the usual 1024 level-sensitivity mechanism and standard stylus tip, plus eraser on the rear end. You draw by pressing it to the tablet like a normal stylus; it's not held above the surface like a real airbrush.

As with other Wacom 3 styli, the airbrush comes with 3 replacement standard tips, a textured tip and a spring-loaded stroke pen tip. The tips are standard-sized, so the airbrush can use the replacement tips supplied in the WACZP300E Wacom Intuos3 Pen Customisation Kit.
Instead of the rocker switch that falls under the index finger on a standard stylus, the airbrush has a wheel that rotates approximately 90º (there's a notch on the wheel to show the position of rotation) plus a single button that is set by default to imitate right-click (or ctrl-click on a Mac) for calling up menus.

Top view of the Wacom airbrush showing the control wheel (with notch to show degree of rotation) and programmable button.

As with other Wacom stylae, this button can be reprogrammed in the Wacom driver control panel, though there are no options for the wheel (unlike the wheel on a Wacom mouse).




Options for the Wacom airbrush in Wacom preferences; note that the wheel is not activated from here, but from within the brush controls of individual applications.

So why go to all this trouble? After all, both Photoshop and Painter have no shortage of airbrush-style brushes, and a standard pressure-sensitive stylus lets you control the size or opacity of said brushes. To explain, I'll need to quickly talk about what a real airbrush does.

Comparing the Wacom airbrush with a real airbrush


A DeVilbiss Aerograph artist's airbrush. In the hands of a skilled operator it can produce everything from a broad spray to a pencil-thin line.

The Wacom airbrush stylus is designed to imitate imitate the action of a double-action independent or artist's airbrush. These airbrushes were invented in the 1890's and have been in common use by designers and graphic artists since the 1930's. The airbrush is controlled by a single lever which has both a pressure and a pivot action; pressing down on the control lever increases the flow of air through the mechanism, pulling back increases the flow of paint.

The control lever of a double-action independent airbrush; vertical pressure on the lever controls air flow, horizontal pressure controls paint supply.

This arrangement allows the airbrush to produce anything from a hairline of colour through to a wide spray for covering large areas - provided the operator has sufficient skills. Airbrushes are fiddly beasts, and learning the fine muscular control needed to operate one is the work of years. It's important to understand this - it means that if the Wacom airbrush successfully imitates a real airbrush, it will take skill to use and time to master.

The point is, with an artist's airbrush, you can control two factors at once and in any combination; airflow and paint flow. With a graphics tablet and a standard pressure-sensitive stylus you can really only control one factor at once. So if you have, say, a Photoshop brush where the tip pressure changes the brush size, then you can't control opacity; set the opacity to change through pressure and the width remains fixed. Set both opacity and size to increase through pressure and you can't have a dense fine line or a faint broad one. With the additional control (the wheel) on the Wacom airbrush, you can alter size and opacity independent of one another - giving very much the same sort of control as the real airbrush.

Grip and operation


Left: It's natural to hold an airbrush like this, but it makes control difficult and puts strain on the hand.
Centre: Gripping the airbrush inside the fist with the lever trapped under the second joint of the index finger is much more effective (the so-called "aerographer's grip").
Right: The Wacom airbrush can be held and operated in more or less the same way.

There's a right and a wrong way to hold a real airbrush. The intuitive thing to do is hold the airbrush between thumb and middle finger with the index finger outstretched to press and pull on the control lever. In fact, generations of airbrush artists have found that far better control (with much less strain on the fingers) is gained through the so called "aerographer's grip."

The "aerographer's grip" opened up a little so you can see the control lever nestling against the second joint of the index finger.

The airbrush is wrapped right inside the fist with the control lever nestling inside the second joint of the index finger. It looks odd (and feels very strange at first), but after a little practice the full range of press-and-pull on the control lever can be acheived by flexing the fist around the lever. Since the control lever of a real airbrush is spring loaded, returning to the "off" position when released, it takes a certain amount of effort to hold the lever in position, and that's far easier and less strenuous to do using this unlikely-looking grip.

When, years ago, I first saw a Wacom airbrush in a catalogue, my first thought was that it would be impossible to hold it using the aerographer's grip, but in fact the molded shape encourages the hand into roughly the right position. The index finger can lie across the control wheel, pulling it back and forth with a slight flexing of the muscles. It's a slightly different grip from that used with a real airbrush, but close enough.The wheel has a slight resistance that feels startlingly like the resistance from the lever on a real airbrush. Unlike the lever, the wheel does not automatically return to the "off" position; once adjusted, you can release your grip and the setting will be retained until you change it. I did find this a bit confusing at first; my airbrushing reflexes told me to keep pulling against the wheel, so it was always drifting up to the maximum setting. After a couple of hours I got past that, though, and though I'm pretty rusty, my control is improving. The wheel allows for very fine control, but, as with a real airbrush, it requires skill to operate and patience to learn.

Software


Left: Corel Painter's Airbrush brushes.
Right: The Wacom airbrush.


There's a possible source of confusion coming up, because in this next section I'm going to be talking about both Corel Painter's Airbrush brushes and the Wacom airbrush. To clarify, in this article "Airbrush brush(es)" or just "brush(es)" are always software, part of the toolkit of a graphics application like Corel Painter or Adobe Photoshop. "Wacom airbrush" always refers to hardware, the piece of kit you hold in your hand and draw with (see illustration above).

With the Wacom airbrush, the hardware is only part of the story; each graphics application also needs to be compatible in order for it work properly. What little I could find about the Wacom airbrush online led me to believe that it might only work with Corel Painter, and though this is not true, the Wacom airbrush doesn't really work straight out of the box with any application. When I first tried it with Photoshop, it just acted like an ordinary stylus; the wheel was ignored. Even in Painter, most of the Airbrush brushes didn’t respond; after a while I realised I needed to look for brushes marked "Wheel Airbrush," though with these only the wheel worked; the stylus tip was ignored.

After a bit of despondency, it occurred to me to call up Painter's Brush Creator and to see if any of the brush settings could be set to respond to the wheel. Sure enough, most control categories have a drop-down list that lets you set variation according to a number of factors including "pressure," "direction" and, yes... "wheel."
Left: testing my home-made Airbrush brush in Painter. Stylus pressure controls size, and the wheel controls opacity. The brush also responds to the tilt and direction of the stylus, and "paint" will "pool" if the tip is left over one point for too long. Because of the way the brush is generated, drawing a fine line really quickly causes it to break down into a chain of soft-edged dots.
(Click on image to see a bigger version).

The degree of response to the wheel can also be altered using a slider (so turning the wheel can make a big difference or a small one). With some fiddling, I made myself an Airbrush brush that did what I wanted; pressing on the tip changed brush size and the wheel changed opacity. It did take me a while to realize that, unlike every other brush I'd ever used, Painter's Airbrush brushes get narrower the more pressure you apply (like getting a finer line with an airbrush by moving it towards the paper), but once I'd got that sussed - bingo!





(Click on image to see a larger version)

Left: Painter's Brush Creator. Many functions have an option called "Expression". Click on this to get a drop-down menu (marked with red dot). Picking "Wheel" from the menu lets you control that function with the Wacom airbrush wheel; picking "Pressure" means that function will be controlled by pressing on the stylus tip.

Right: Photoshop's brush controls. Many functions have an option called "Control."
Click on this to get a drop-down menu (marked with green dot). Picking "Stylus Wheel" from the menu lets you control that function with the Wacom airbrush wheel; picking "Pen Pressure" means that function will be controlled by pressing on the stylus tip.

Once I knew what to look for, I was away. Delving into Photoshop's brush controls I found similar wheel settings, and I made matching brushes. Even Adobe Illustrator has wheel controls for some of its brush types, though as Illustrator brushes don't have variable opacity, said controls are not terribly useful for my purposes.

So, after that, what was it like to use? "A bit fiddly," is the answer, though in very much the same way as my real airbrushes were, and at least the Wacom can't clog up! I used to be quite good with an airbrush, but it's twenty years since I used one on a regular basis (and more than ten since I last even picked one up). With practice using the Wacom airbrush is becoming more and more intuitive; with only a few days regular use I'm already much more fluent with it.

In summary: The Wacom airbrush will definitely work with the following applications:

  • Adobe Photoshop
  • Corel Painter
  • Adobe Illustrator (limited use)
EDIT: Thanks to Vitor for this link to this table at wacom.com that lists a load of different software and which Wacom features and tools (including airbrush) they support.

If you still need to check if your software (or software version) will support the Wacom airbrush, go into your brush controls and see if you can find options for "wheel" or "stylus wheel".

Left: If your graphics application has an option like this within the brush controls it's probably compatible with a Wacom airbrush.

It's annoying that, with the exception of a few brushes in Painter, graphics applications do not come with preset brushes that will work with the Wacom airbrush straight out of the box. You have to set up such brushes yourself, and thought it's not difficult, there's no advice in the application help menus on how to do this.

But here's where it gets interesting.





Thinking Outside The Box


Painter Chalk and Acrylic Brush variants where brush size is controlled by the wheel and opacity by stylus pressure.

At the beginning, I was careful to describe the Wacom airbrush as a stylus with an extra control; thinking of it as an electronic airbrush is a useful metaphor, but also limiting.

Here's what I mean:

For a living I draw and colour comics. I do the colouring in Photoshop and Painter. I hardly ever use the airbrush tools in Photoshop and Painter, because there are way too many people out there already producing bland, soft-edged faux-80's airbrush art on the computer already.

Yet I use my Wacom airbrush all day, every working day.

Once you think of the Wacom airbrush as just another stylus with an extra control, a whole world of possibilities opens up; the "(Stylus) Wheel" setting on the brush controls in Painter and Photoshop can be applied to all sorts of settings and all sorts of brushes. Most of the time I use my Wacom airbrush with hard-edged painting brushes or textured crayon brushes; pressure on the stylus controls opacity, so I can shade, the wheel controls size, so I can get into little fiddly corners and then go straight to filling in big areas without needing to change brushes; in fact, it's like using the flat of the crayon for colouring in and the edge for drawing fine lines, or being able to just squodge the tip of a large paintbrush down into a small space.
This doesn't sound like much, but the improvement in productivity has been amazing. These kind of brushes are also much easier to control than the Airbrush brushes.

At the moment I'm just using the wheel to control size or opacity, but you can also set it to change the colour of a brush, or add or remove texture... the possibilities are intriguing.

Conclusion

Before I tried a Wacom airbrush, I viewed it as an expensive and amusing oddity - but now I've tried one, I understand it's a serious tool with a range of uses beyond simply imitating an airbrush. Its great value is as a time-saving tool for professionals, and in giving additional control for experienced users. If you're an airbrush artist switching to a graphics tablet, I'd seriously consider one. If you're an experienced tablet user, it's worth considering as an additional tool. But because it requires skill to control and a certain amount of software wrangling, it's definitely not for beginners.

A word to Wacom here; you've got an excellent product, but you're really shooting yourself in the foot as far as marketing and implementation goes. Show the thing off! There should be much more information about the Wacom airbrush on your website (how's about some nice QuickTime movies showing the object itself, the controls and what you can do with it?). Plus, there needs to be more information about software setup for Painter and Photoshop - in fact, you should have pre-configured Wacom airbrush brushes available as free downloads for Wacom airbrush owners.

Finally, think about dropping the airbrush paradigm (or launching an additional product) - Wacom users who know they don't need an airbrush might very well see the use of a "Wacom stylus with extra control wheel." For most of my work, it would be easier to have something shaped more like a standard stylus, perhaps with a wheel that fell under the thumb.

I own this first Wacom airbrush only because I received it as a gift; but I've already come to regard it as a necessity, and the next time I have to upgrade my graphics tablet, I'll be budgeting for a new airbrush as well.

'Nuff said.

Wednesday, October 04, 2006

The Mother Of Invention...


My styli with the new grips; the sheet of card taped to the tablet makes the surface less slippy, aiding drawing.

A couple of hours into my first all-nighter in the new flat and the rubber grips on both my Wacom styli split. These aren't actual components of the styli, mind - since I have a tendency to put The Death Grip on anything I draw with, I squeeze them into foam-rubber sleeves designed to make pencils more comfortable to hold. Since the Wacom styli are much fatter than pencils, the sleeves only last a couple of months before splitting. I have a supply of spares, but - I realize at 3am - they're safely packed in the loft of our little house in Nottingham.
I can order more online, or see if the art shop down the road stocks them, but neither option deals with the fact that, by 3.30am, my thumb is already getting sore from the hard plastic of the stylus; after a little experimenting I find that three sheets of loo roll folded over into a 1 1/2 inch strip, wound tightly around the stylus and secured with masking tape, does the trick nicely; you have to disable the button on the stylus, of course, but I've never been able to control that anyway.